![]() Even at 99 Agility, it's still possible to fail an obstacle. The stepping stones can be failed as well, but failing these will only send players to the side of the ladder, deducting 26.6% (rounded down) of players' remaining Hitpoints at the same time. The ladder to escape is in the north-eastern part of this dungeon. If the player fails these obstacles, they will be placed in a small dungeon with 4 bones spawns and several skeletons. It is possible to fall on the ropeswing and the log. ![]() If you do every obstacle, you will get 499 XP. If you fail an obstacle, you must go back behind and redo it (with the lava steps you are put behind) otherwise, you will get 0 XP for climbing the rocks. **Note: You will NOT get the bonus unless you've completed every obstacle first. Used to finish the course and get the bonus cannot be failed. If you go past the starting point, you will not fail. You will fail only at the beginning of the log. 21.6% of remaining Hitpoints will be deducted.Ĭan be failed, which will send the player down a level. The Wilderness Agility Course is a good way to bridge the gap between 52-60 Agility though, as it still provides superior experience rates compared to the Falador Agility Course.Ĭan be failed, which will send the player down to the Skeleton dungeon below.Ĭan be failed, players will not be sent down. The Seers' Village Agility Course and the Ardougne Agility Course provide similar/faster experience course per hour with much lower risk. However, it is unlikely that much experience can be obtained as it is possible to fail the obstacles even with high Agility. Level 25 Skeletons roam the agility course, though two are only present on the surface the rest are underground in the trap area of the course.įor players with high efficiency, the experience rates can go up to 45,600 experience per hour. One should be careful while training here though, as it is a popular PKer hotspot and is extremely deep in the Wilderness, with the range level going from 50-56. It is a relatively small agility course, but provides one of the best experience rates in Agility. Despite this, an Agility level of 49 or higher is still needed to use the pipe in this course. The spell teleports players to the centre of Seers' Village.The Wilderness Agility Course (labeled on the world map as Agility Training Area) requires 52 Agility or higher to enter.Įntry to the course is boostable primarily, Summer pies are the best as they are consistent and provide a bigger boost compared to other Agility boosting methods. This feature has become less useful, however, since the introduction of the lodestone network, as there is now a free home teleport close by. This can be toggled by talking to any Seer in Seers' Village, Stankers by the coal trucks or Sir Kay in Camelot. Cost InputĪfter completing the Hard Seers' Village Tasks, the player has the option of changing the Camelot teleport's destination to the centre of Seers' Village instead of to Camelot. Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic. The unofficial world for using Camelot Teleport to train magic is world 26. It is possible to earn upwards of 80k magic experience an hour with this method of training, however most players switch to using High Level Alchemy when 55 magic is achieved. Camelot Teleport is an excellent training spell, because you can use an air staff with law runes for extremely quick and easy magic experience. The spell teleports players to Camelot castle.Ĭamelot Teleport teleports the caster to the front gate of Camelot.
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